Peter Eldredge PPJ# 5
Team Meetings - 3 Hours UI Updates - 4 Hours Enemy Behavior Updates - 1 Hour UI Updates This week I focused primarily on polish in the menu, especially the Level Select UI. Now, when you open the panel, an animation will play of the "Map Window" opening and then the "Notification Panel" sliding out. When a level is selected to play, those panels fade out while closing, and then a new level is loaded. This was done in order to smooth the transition between the Level Select UI and the level being loaded. Since we don't do any asynchronous loading in the game, by fading to black before loading that massive hitch isn't really noticeable. To smooth it even further, the levels now fade in very quickly when loaded, we opposed to just immediately starting. The Title Screen was also redone. It now has a more simple, clean aesthetic to match the direction the UI is going. Here is how it looks at the moment. A map was also added to the Level Select UI, he...