Jackson Harding - Personal Postmortem

 Personal Postmortem


Things that went right:

  • I was able to explore more and new technologies that I didn’t get to the last term, like making music using FL Studio. It was refreshing and cool to work on other things besides just programming in Unity.

  • I got to learn more about mesh particles and destructible objects. I also got more experience with Unity.

  • I attended most meetings and learned how to work with a large group. It was cool to be part of something larger and see how a large group operates.


Things that went wrong:

  • I usually started things too late. I should’ve started tasks earlier instead of doing things on the second to last or last day before class.

  • Communication. I should’ve talked with my team more and discussed certain aspects that I didn’t understand. This would’ve helped greatly in areas that I struggled with on the project.

  • Hardware. I did not have a controller to test. I only have used PC for game development and play. I did not have much experience with console gaming so it was tough to get into the swing of things using something I didn’t know much about.

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