Jake McKenna: PPJ-01
Theme of the week: Hitting the ground running.
- Tasks
- Attend Meetings
- General
- Art
- Programming
- Learn project structure
- Create baseScene so level designers can start iterating
- Create core prefab ^^^same reason
- Gain access to all project materials
- Unity
- Github
- Discord
- Blog
- Begin building levels
- concept new level
- Add test models and textures to use for placeholder geometry
- assemble new level from baseScene
- Assist in misc. tasks
- During level design add to asset list
Work Samples:
- Video of playable level: "Green Level: Greybox
- Screenshots
Pros:
- Personally I feel like it's been a good start. The original team has been super helpful in transitioning us into the new project. I was able to get to work immediately after the code walk through.
Cons:
- Honestly, none. Meetings went well, everyone is talking. I look forward to the vision and scope of the game being cemented in the coming week.
Forgot the time... I didn't keep track but maybe 6ish hrs.
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