Jake Dixey PPJ #5

Jacob Dixey PPJ #5

Design Meeting - 1.5 Hours

Programming Meeting - 1 Hour

Art Meeting - 1.5 Hours

Camera Tweaking - 2 hour

Fixed Camera for flipping - 1 hour

Explosion Speed Boost - 1 hour

What Went Well
The base control of the ship feels a lot smoother with these final big improvements to the camera. These improvements go a long way to making sure that the ship never leaves the screen or feels like its out of the players control. The destruction scripts are also looking like a fun addition.

What Didn't Go Well
Nothing in particular this week.

What's Next
Working on making you feel like you're going fast is a big thing that still needs to be locked down, specifically. Additionally, getting the rest of the Welded Weapons in and updating the Welded Laser to make it more fun.

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