Malcolm Bornmann PPJ 02
List of Completed Tasks
- Met with majority of team to discuss next steps, assign deliverables, and talk about proper modeling techniques (40 min)
- Design Team Meeting where we discussed level design and assets (90 min)
- Art Team Meeting where we talked about the story and history of the world (90 min)
- Met with Jake and Jake to go over how to make a level in Unity as well as how to use HacknPlan (40 min)
- Edited playtest survey, organizing the questions, adding questions, and editing content of questions (40 min)
- Sent website info to Sean (5 min)
- Various Discord communications, brainstorming ideas (30 min)
- Helped create Scrum presentation (15 min)
Total number of hours: 5hr 50min
Sample(s) of work:
Please check out the playtest survey here: https://forms.gle/QquYTAvVkHZYPVm46
What Went Right:
The story and level design of the game is finally coming into view! This is a step forward in the creation of the campaign, the overall goal of this term. In addition, we made decisions on UI!
What Went Wrong:
We learned from last term to plan more, so this week we had lots of great ideation, but, as a result, we ended the week not having too many deliverables to showcase. For that reason, it could be perceived that we haven't made strides, even though we have.
Working on Next:
- Refine level design ideas with Design Team
- Provide ideas and feedback to Art Team as needed
- Contribute to Status Report 02
- Conduct Playtest
- Met with majority of team to discuss next steps, assign deliverables, and talk about proper modeling techniques (40 min)
- Design Team Meeting where we discussed level design and assets (90 min)
- Art Team Meeting where we talked about the story and history of the world (90 min)
- Met with Jake and Jake to go over how to make a level in Unity as well as how to use HacknPlan (40 min)
- Edited playtest survey, organizing the questions, adding questions, and editing content of questions (40 min)
- Sent website info to Sean (5 min)
- Various Discord communications, brainstorming ideas (30 min)
- Helped create Scrum presentation (15 min)
Total number of hours: 5hr 50min
Sample(s) of work:
Please check out the playtest survey here: https://forms.gle/QquYTAvVkHZYPVm46
What Went Right:
The story and level design of the game is finally coming into view! This is a step forward in the creation of the campaign, the overall goal of this term. In addition, we made decisions on UI!
What Went Wrong:
We learned from last term to plan more, so this week we had lots of great ideation, but, as a result, we ended the week not having too many deliverables to showcase. For that reason, it could be perceived that we haven't made strides, even though we have.
Working on Next:
- Refine level design ideas with Design Team
- Provide ideas and feedback to Art Team as needed
- Contribute to Status Report 02
- Conduct Playtest
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