Malcolm Bornmann PPJ 03
List of Completed Tasks
- Design Meeting where we talked about communication, picked the Art Lead (Jake M. and I), and made decisions about both the story and level design (1 hr 30 min)
- Met with Jake D., Jake M., Ethan, and Rex to discuss the story outline for each level (30 min)
- Researched reference images and made mood board for Level 3, the Destroyed Sky City Level (1 hr 30 min)
- Researched reference images and made mood board for Level 5, the Canyon/Cave/Tunnel Level (1 hr 30 min)
- Art Meeting where we talked about mood boards and assets (2 hr 20 min)
- Conducted playtest with family member (20 min)
- Updated Scrum presentation with work completed by both the Design Team and Art Team (30 min)
Total number of hours: 8hr 10min
Sample(s) of work:
The mood boards I created for both Level 3 and Level 5 are below:
What Went Right:
We made concrete decisions on the direction of the story and level design, a step forward in the creation of the game's campaign. By declaring an Art Lead and deadlines throughout the week, we were able to better structure ourselves as a team.
What Went Wrong:
We had a few team members who dropped the ball in communication this week. They failed to attend meetings and post updates in the Discord, even after they were prompted.
Working on Next:
- Create asset list for each level
- Design level layouts
- Provide ideas and feedback to Design Team and Art Team as needed
- Contribute to Status Report 03
- Design Meeting where we talked about communication, picked the Art Lead (Jake M. and I), and made decisions about both the story and level design (1 hr 30 min)
- Met with Jake D., Jake M., Ethan, and Rex to discuss the story outline for each level (30 min)
- Researched reference images and made mood board for Level 3, the Destroyed Sky City Level (1 hr 30 min)
- Researched reference images and made mood board for Level 5, the Canyon/Cave/Tunnel Level (1 hr 30 min)
- Art Meeting where we talked about mood boards and assets (2 hr 20 min)
- Conducted playtest with family member (20 min)
- Updated Scrum presentation with work completed by both the Design Team and Art Team (30 min)
Total number of hours: 8hr 10min
Sample(s) of work:
The mood boards I created for both Level 3 and Level 5 are below:
What Went Right:
We made concrete decisions on the direction of the story and level design, a step forward in the creation of the game's campaign. By declaring an Art Lead and deadlines throughout the week, we were able to better structure ourselves as a team.
What Went Wrong:
We had a few team members who dropped the ball in communication this week. They failed to attend meetings and post updates in the Discord, even after they were prompted.
Working on Next:
- Create asset list for each level
- Design level layouts
- Provide ideas and feedback to Design Team and Art Team as needed
- Contribute to Status Report 03


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