Malcolm Bornmann PPJ 05

List of Completed Tasks
- Attended Art Meeting where we refined scope, assigned tasks, and discussed how to find a cohesive artistic style (1hr 30min)
- Attended Design Meeting where we discussed the best way to end the game via Level 4, how to best use the incinerator bot, and if welded weapons were still feasible to implement (2 hours)
- Modeled final version of the Level 3 terrain, the floating city with piping (3 hours)
- Created beauty renders of Level 3 terrain for presentation (30 min)
- Tried to figure out GitHub, SourceTree, and their connection to Unity by downloading the necessary software, following instruction, and troubleshooting. I got everything working except I couldn't push to any of the branches. Hopefully this can get resolved, but for now, the Drexel education has failed me, and it doesn't look like I will be able to contribute to the Unity portion of the project (3 hours 15min)
- Updated Scrum presentation with work completed by the Design Team, Art Team, and Programming Team (1 hour)
- Conducted playtest of alpha build with family (1 hour)

Total number of hours: 12hrs 15min

Sample(s) of work:
Level 3 Redesign








What Went Right:
Our levels are coming along nicely. We also found a new time for the Art Meeting that works better for everyone on the team.

What Went Wrong:
There has been much debate these past weeks on how to properly proceed with welded weapons. As a result of this debate, it's a taken a while for this feature to be implemented. The incinerator bot has also yet to be implemented.

Working on Next:
- Create Assets for Level 3 to fill in the scene
- Help refine levels where needed
- Contribute to Status Report 05

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