Ethan Scheidlmeier PPJ 9

What Went Right:

The Game- Though there were many hiccups along the way and the game doesn't look exactly as we expected, we made a game that is functioning and fun to play. 

The Assets- While they had their own challenges, I believe the models for the game turned out fairly well and make the game interesting to play.

The Leadership- The team leads did a great job informing us on what we needed to do each week. Though the overall communication within the group could have been improved, the team leads instructed the meetings very well.  

What Went Wrong:

Communication- Many of us, myself included, struggled to communicate to the group as much as we should have. This led to many things not being implemented until the builds and the ideas to not be fully fleshed out until the next week.

Story/Narrative- The story of this game was a lot larger when we first discussed this project for the term. Week by week, more and more cuts were made to it. Eventually, it got to the point where this so called story mode had no story, except a few sentences on the level select screen. This does not make compelling gameplay, in my opinion.

Game Timeline- As a combination with the lack of communication, it left a lot of the work to close to the deadline. Many elements of the game were put in last minute due to this. 


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