Peter Eldredge Personal Postmortem

Things that went right:

  • I got a lot of good work done on the UI, both in game and in the menus.
  • Most of the code from last term held up and was a good foundation for what was done this term. This meant many of the changes to gameplay systems were easy so I generally didn't have to spend too long with those tasks thanks to good architecture.
  • I think I did a decent job in many of the meetings I was in of guiding the discussion topics to what was important, as well as getting my ideas and opinions across.

Things that went wrong:

  • Near the end of the project and on days that I was really busy my code quality definitely dropped a bit.
  • There were several weeks where I don't think the tasks were clear enough to several members of the programming team, which lead to tasks being done incorrectly or not being done at all.
  • Sometimes I either started too late or I took too long polishing certain features so I didn't finish all my tasks by Tuesday (although I always made sure to get done a decent amount of work). 

Overall I am pretty happy with my work on the game, especially the stuff I put a lot of time into like the UI. I really tried my best to polish that so it would be a good portfolio piece. I am also generally happy with how the game as a whole has come out.


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