Malcolm Bornmann PPJ 07
List of Completed Tasks
- Talked with team about Tony's feedback and the need to increase our output (20 min)
- Brainstormed and found reference imagery for Level 3 assets to better help Rex in his modeling efforts (20 min)
- Design and Art Meeting, we had two meetings in one this week. We assigned tasks and discussed asset creation and project timeline (1 hr 30 min)
- Placed Rex's buildings in Level 3 to make city environment (1 hr)
- Added bench to Level 3 scene. This is a bench I modeled for another project. It is UV'd and textured (30 min)
- Tried implementing colliders onto the Level 3 objects. I ran into issues with objects that have negative space. Something to look into for next week and have help on. (45 min)
- Modeled, UV'd, and textured a trash can and recycling bin for Level 3. Placed in scene. (1 hr 30 min)
- Added enemies to Level 3 (10 min)
- Talked about colliders and enemies with Jake D., Jake M., and Peter (1 hr)
- UV'd and textured Level 3 terrain (3 hrs)
- Updated scrum presentation with screenshots and renders of my work (20 min)
- Conducted playtests (1 hr)
Total number of hours: 11 hrs 25 min
Sample(s) of work:
Level 3 Level Design & Assets Created
What Went Right:
The Floating City Level 3 is finally coming together! This level is by far our most ambitious one in terms of assets and has been pushed to the side week after week as a result. It was nice to be able to focus on it this week.
What Went Wrong:
We seem to have issues with colliders in the game currently with the original scaling issue perhaps being the cause. In addition, this week we lost communication from certain team members that usually have communicated well in the past. Hopefully they got work done, but it was hard to judge overall progress this week as a result.
Working on Next:
- Get Level 3 to the point where it is build-ready
- Help refine other levels where needed
- Contribute to Status Report 07


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