Malcolm Bornmann PPJ 08

  List of Completed Tasks

- Discussed Tony's feedback and timeline for the week with team (20 min)
- Art Meeting where we focused on redesigning Level 4 (1 hr 30 min)
- Design Meeting where we discussed both Level 3 and Level 4 redesigns (1 hr 30 min)
- Redesigned Level 3, including conceptualizing and producing an entirely new level layout, overhauling of assets, gas cloud and enemy placement, assigning of tasks to others on the team, and lots of experimentation (15 hr 50 min)
- Added screenshots of work to Scrum (10 min)
- Added question to playtest survey (10 min)

Total number of hours: 19 hrs 30 min

Sample(s) of work:
Level 3 Redesign




What Went Right:
Level 3 is finally in a state where it can be put into a build, for the first time ever! It took an entire overhaul to get it to that state, but I think it was well worth it.

What Went Wrong:
This week we had team members miss meetings, wait until the last minute to turn things in, not communicate in the Discord, rely on others to do their work for them, and turn in assets that were not designed in the best way. This added unnecessary stress to production and decreased overall project efficiency.

Working on Next:
- Refine Level 3
- Conduct playtests
- Help refine other levels where needed
- Contribute to Status Report 08 and Sell 02

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