Jake McKenna - PPJ #8
General Updates:
This week I spent most of my time working on upgrading the visuals of level 4. Additionally I spent some time setting up the new shield generators with Sean's assets and making general tweaks to level 4.
Personal Updates:
Task: Particle effects
I took some time to make a bunch of new effects for level 4. I did a smoke plume, generator explosion, generator core, and lava pops. I used these in level 4 to add some movement to the level.
Time: 2 hrs
Task: Level 4 updates, misc
I went through and touched up level 4 based on what we discussed in the art meeting. I re arranged all the geometry and added in all the new meshes/materials. I also placed all the enemies and gas clouds. Finally, I tweaked the lighting to give it the Red/Blue palette from the mood boards.
Time: 3 Hours
I took a little bit of time to do some other updates to meshes this week as was needed. Just small fixes and things. In total I believe all the misc stuff took about another hour.
Total time spent on tasks: 6 hours
Meetings:
We had a really productive art meeting this week. I opened up Unity and we all talked through a redesign of level 4. I got a lot of good input and we came up with some cool ideas.
In the design meeting we wrapped up some stuff about assets and spoke generally about the game's state.
Not a meeting, but informally on monday night we always meet for awhile to work in chat. I'm omitting this from the time total, but it is worth mentioning that a lot of design happens there.
Time spent in meetings: 4 hrs
Total Time (estimate): 10 hrs
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