- Lava Rework: 5 hours
- Continued work on Weather: 4 hours
Positives:Lava refactor went incredibly smooth. Like way smoother than most shader work goes. Converting from a standard vert/frag shader to a unity surface shader went with almost no problem. Additionally, there are a ton of new features such as lava cooling and heating overtime and better noise and decomposition for procedural lava pools.
Negatives: Still couldn't get the rivers and weather system in a push-able state. I don't know if they are going to make it at this rate, due to near constant problems with how Unity decides to render the effects.
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