Richard Kang Final PPJ Post Mordem

Good

  • Structure
    • Implementing a leads to our team helped in keeping the project in line with what was intended as well as keeping the team more cohesive.
  • Helpful team
    • More often than not, at least on the programming side, if one member wasn't sure how something was to be done, or how it should function. One of the other members who were more experienced could set them on the right track.
  • Opportunities
    • As tasks were usually listed out than assigned, many of us were allowed to chose what we wanted to work whether it was something we were already experienced in or something that we wanted to learn.

Bad

  • Communication
    • Often times, we had members who would end up confused about what was needed to be done
  • Meeting by deadline
    • More often than not we ended up working or at least submitting on the week's deadline
  • Problems caused by work habits
    • As with the previous point, often if there was a problem with something submitted, it would just add another task next week.

Personal

A lot of growth thanks to the way the project was handled. Whether it was unique techniques I hadn't known about in Unity or ways to handle certain tasks more efficiently. I had learned a lot from what I personally had touched, but I also learned a lot through "osmosis" as I had learned at least issues when other people were working.

I hopefully will be able to bring more to the next project, current issues and slight lack of experience held myself from taking on more work than I personally think I should have.

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